Gilbert-Johnson-Keerthi (GJK) Algorithm in C++

Date4/2/2025 3:38:35 PM
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0959908697709599086977
0959908697709599086977
The Gilbert-Johnson-Keerthi (GJK) algorithm is a powerful method in computational geometry used for collision detection. It efficiently determines the shortest distance between convex shapes. Implemented in C++, GJK is widely used in physics engines and game development for fast and accurate collision detection, making it essential for real-time applications like robotics, simulations, and video games.